![]() ![]() Polymeshes, curves, points with support for displacement and bump mapping and subdivision.Volume rendering with support for OpenVDB and particles.Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared. Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
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